EN_TableGame_DragonTiger

Dragon Tiger

Game Rules

GENERAL GAME RULES

  • Dragon Tiger is played with eight 52-card decks. The deck is reshuffled for every new round.
  • This game is a single-player game.
  • Cards are ranked with Aces being the lowest and Kings the highest valued card.
  • Min ~ Max Bet limit is applied to each betting type.

 

HOW TO PLAY

  • Click the betting fields (Dragon, Tiger, Tie, Suited Tie, Bigs, Smalls) to place Bet on the desired betting fields.
  • Click the [DEAL] button to start dealing with the cards. This button is activated only after Bet on the betting fields.
  • Click the [PASS] button to start dealing cards without any bets on the betting field. Player can only click the PASS button if there is no bet on any betting fields. There will be no payout regardless of the result during PASS.
  • Player may squeeze to reveal the dealt cards if the Squeeze function is enabled. Squeeze On/Off button is located on the top of the game.

 

DEALING

  • A single card is dealt with each side(Dragon and Tiger).
  • The side with the higher value wins the game.
  • When the cards have equal rank, Tie bet wins.

 

PAYOUT

  • All payouts are paid by odds specified in each betting field.
  • Dragon & Tiger bets have a payout 1:1.
  • Tie bet has a payout 11:1. And Suited Tie bet has 50:1.
  • Small bet is paid 1:1, if the Dragon or Tiger is dealt a card under 7. If the card is exactly 7, the bet will lose.
  • Big bet is paid 1:1, if the Dragon or Tiger is dealt a card over 7. If the card is exactly 7, the bet will lose.
  • The Suited Tie bet will win if the Dragon and Tiger cards are equal in both rank and suit.
  • If the result is a Tie or Suited Tie, any bet on Dragon or Tiger is paid only half amount of the original bet. In this case, the original bet will not be returned.

 

ROADMAP

BEAD ROAD

  • Bead Road is displayed on the right side of the roadmap.
  • Dragon win, Tiger win and Tie that occur in the current game are recorded in order.
  • The hands are recorded starting in the top left corner and move down each place at a time.
  • When the bottom of a column is reached then the record starts again at the top of the next column to the right
  • Blue bead with letter D will be recorded on Bead Road if the Dragon wins.
  • Red bead with letter T will be recorded on Bead Road if the Tiger wins.
  • Green bead with letter T will be recorded on Bead Road if the result is Tie.

 

 

BIG ROAD

  • Big Road is displayed on the top of the roadmap.
  • Big Road is a map that is more focused on Dragon wins and Tiger wins.
  • The blue circle will be recorded on Big Road if Dragon wins.
  • The red circle will be recorded on Big Road if Tiger wins.
  • A green stripe will be marked on the  blue or red circle if the result is Tie
  • If either dragon or tiger wins, the recording starts on the top-left corner of Big Road.
  • If one side wins in a row, a circle is recorded below the last circle in the same column. When the winner crosses, the record will be continued at the top-right column
  • Big Road consists of six blocks in one column. If one side wins consecutively after reaching the bottom of the Big Road, the record will continue to the right of the last circle.

 

BIG EYE ROAD

  • Big Eye Road is displayed on the lower-left side of the roadmap.
  • Big Eye Road is a map reconstructed by comparing Big Road’s current record and front columns.
  • At least three columns must be recorded on the Big Road to begin recording on the Big Eye Road.
  • The first record starts at the top-left of Big Eye Road.
  • If the circle added to Big Road is recorded in the same column as the previous circle, the block to the left of the new circle is compared to the block just above it. If both blocks are either recorded with circles or empty, a red circle is recorded on Big Eye Road. If not, a blue circle is recorded on Big Eye Road.
  • If the circle added to Big Road is recorded in a different column than the previous circle, the depths of the two columns just to the left of the new circle are compared. If the corresponding two columns have the same depth, a red circle is recorded on the Big Eye Road. If not, a blue circle is recorded on Big Eye Road.
  • The red and blue circles used in Big Eye Road do not represent Dragon or Tiger.

 

 

 

SMALL ROAD

  • Small Road is displayed on the right side of the Big Eye Road.
  • Small Road’s reconstruction rule is similar to Big Eye Road but compares Big Road’s current record and two columns away from the newest column.
  • The first record starts at the top-left of Small Road.
  • If the circle added to Big Road is recorded in the same column as the previous circle, the block in the second column to the left of the new circle is compared to the block just above it. If both blocks are either recorded with circles or empty, the red dot is recorded on Small Road. If not, the blue dot is recorded on Small Road.
  • If the circle added to Big Road is recorded in a different column than the previous circle, the depth of the second column to the left of the new circle and the column just to the left of the new circle is compared. If the two columns have the same depth, a red dot is recorded on the Small Road. If not, a blue dot is recorded on Small Road.
  • The red and blue dots used in Small Road do not represent Dragon or Tiger.

 

 

COCKROACH ROAD

  • Cockroach Road is displayed on the right side of the Small Road.
  • Cockroach Road’s reconstruction rule is similar to Big Eye Road but compares Big Road’s current record and three columns away from the newest column.
  • The first record starts at the top left of Cockroach Road.
  • If the circle added to Big Road is recorded in the same column as the previous circle, the block in the third column to the left of the new circle is compared to the block just above it. If both blocks are recorded with circles or empty, a red stripe is recorded on Cockroach Road. If not, a blue stripe is recorded on Cockroach Road.
  • If the circle added to Big Road is recorded in a different column than the previous circle, the depth of the third column to the left of the new circle and the column just to the left of the new circle is compared. If the two columns have the same depth, a red stripe is recorded on the Cockroach Road. If not, a blue stripe is recorded on Cockroach Road.
  • The red and blue stripes used in Cockroach Road do not represent Dragon or Tiger.

 

 

 

PREDICT

 

  • Predict is displayed on the bottom-right side of the roadmap.
  • Click the ASK D and ASK T buttons to show how Bead Road, Big Road, Big Eye Road, Small Road and Cockroach Road will be recorded upon dragon’s or tiger’s win on next round.
  • ASK D button is represented as a blue bar button.
  • ASK T button is represented as a red bar button.

 

OTHER FEATURES

HAND HISTORY

  • The Hand History shows a summary for each round.

 

SQUEEZE

  • The player can turn on or off the option of revealing the face-down cards

 

SETTING

  • Click the Setting button to open the settings pop-up.
  • Player can view provably fair, game rules and other functions.

 

 

RTP

  • Dragon: 96.24%
  • Tiger: 96.29%
  • Tie: 89.72%
  • Suited Tie: 86.12%
  • Dragon Small: 92.32%
  • Dragon Big: 92.28%
  • Tiger Small: 92.33%
  • Tiger Big: 92.24%