EN_TableGame_Baccarat_NoCommission

Baccarat - No Commission

Game Rules

GENERAL GAME RULES

  • Baccarat is played with eight 52-card decks. The deck is reshuffled for every new round.
  • This game is a single-player game.
  • Number cards of 2 to 9 count as face value. Kings, Queens, Jacks and 10s count as 0. Aces count as 1.
  • Min ~ Max Bet limit is applied to each betting type.

HOW TO PLAY

  • Click the betting fields (Player, Banker, Tie, P.Pair, B.Pair and Super 6) to place Bet on the desired betting fields.
  • Click the [DEAL] button to start dealing with the cards. This button is only activated after user placed a bet on the betting fields.
  • Click the [PASS] button to start dealing cards without any bets on the betting field. User can only click the PASS button if there is no bet on any betting fields. There will be no payout regardless of the result during PASS.
  • You may squeeze to reveal the dealt cards if the Squeeze function is enabled. Squeeze On/Off button is located on the top of the game.

DEALING

  • The Player and the Banker are dealt two cards each.
  • The hand total is calculated from the value of the two cards received. Only units-digit is counted, and tens-digit is discarded.
  • If the Player’s and/or Banker’s hand total is 8 or 9, it will be treated as [natural]. The [natural] hand will stand automatically and receive no additional cards. Higher hand total wins and the round is finished.
  • If both Player and Banker have no [natural] hand and Player’s hand total is 5 or lower, the Player receives a third card. The Player stands if the Player’s hand total is 6 or 7.
  • Banker receives the third card if the Player does not receive the third card and Banker’s hand total is 5 or lower. Banker stands if Banker’s hand total is 6 or 7.
  • If the player receives a third additional card, apply the following rules.
  • Banker receives the third card if the Banker’s hand total is 2 or less.
  • If the Banker’s hand total is 3, the Banker receives a third card when the Player’s third card value is not an 8.
  • If the Banker’s hand total is 4, the Banker receives a third card when the Player’s third card value is not 0, 1, 8 or 9.
  • If the Banker’s hand total is 6 and the Player’s third card value is 6 or 7, the Banker receives a third card.
  • If the Banker’s hand total is 5 and the Player’s third card value is 4, 5, 6 or 7, the Banker receives a third card.
  • The Banker stands on a hand total of 7 or higher.

PAYOUT

  • All payouts are paid by the specified odds in each betting field. Any initial bet amounts are returned when the bet is won.
  • Any bet amounts are removed when the bet is lost.
  • Any bet amounts on Player or Banker are returned when the result is Tie, except Player bets on Tie.
  • If the Player’s hand total is higher than the Banker, any bet on Player is paid 1 to 1.
  • If the Banker’s hand total is higher than the Player’s hand total and Banker’s hand total is not 6, any bet on Banker is paid 1 to 1.
  • If the Banker’s hand total is higher than the Player, any bet on Banker is paid 0.95 to 1.
  • If the Player’s hand total is equal to the Banker’s hand total, any bet on Tie is paid 8 to 1.
  • If the Player’s two initial cards are of the same value, any bet on P.Pair is paid 11 to 1.
  • If the Banker’s two initial cards are of the same value, any bet on B.Pair is paid 11 to 1.
  • If the Banker’s hand total is higher than the Player and the Banker’s hand value is 6, any bet on Super 6 is paid 12 to 1.

FREE HANDS

  • When the game started, the user can choose to skip rounds for free to make desired roadmap patterns without a bet.
  • The user can view the Free Hand progress and may skip or stop the progress.

ROADMAP

BEAD ROAD

  • Bead Road is displayed on the lower-left side of the roadmap.
  • Player win, Banker win and Tie (including Super 6 in Super 6 mode) that occur in the current game are recorded in order.
  • The hands are recorded starting in the top left corner and move down each place at a time.
  • When the bottom of a column is reached then the record starts again at the top of the next column to the right.
  • Blue bead with letter P will be recorded on Bead Road if the Player wins.
  • Red bead with letter B will be recorded on Bead Road if the Banker wins.
  • Green bead with letter T will be recorded on Bead Road if the result is Tie.
  • The red symbol with number 6 will be recorded on Bead Road if the result is Super 6.
  • If the Player’s hand is a pair, a blue dot will be placed at the bottom-right of the bead.
  • If the Banker’s hand is a pair, a red dot will be placed at the top-left of the bead.
  • If both Player and Banker’s hands are pair, both blue and red dots will be placed.

BIG ROAD

  • Big Road is displayed on the top of the roadmap.
  • Big Road is a map that is more focused on Player wins and Banker wins.
  • The blue circle will be recorded on Big Road if Player wins.
  • The red circle will be recorded on Big Road if Banker wins.
  • A green stripe will be marked on the  blue or red circle if the result is Tie
  • If either player or banker wins, the recording starts on the top-left corner of Big Road.
  • If one side wins in a row, a circle is recorded below the last circle in the same column. When the winner crosses, the record will be continued at the top-right column
  • Big Road consists of six blocks in one column. If one side wins consecutively after reaching the bottom of the Big Road, the record will continue to the right of the last circle.

BIG EYE ROAD

  • Big Eye Road is displayed on the lower-left side of the roadmap.
  • Big Eye Road is a map reconstructed by comparing Big Road’s current record and front columns.
  • At least three columns must be recorded on the Big Road to begin recording on the Big Eye Road.
  • The first record starts at the top-left of Big Eye Road.
  • If the circle added to Big Road is recorded in the same column as the previous circle, the block to the left of the new circle is compared to the block just above it. If both blocks are either recorded with circles or empty, a red circle is recorded on Big Eye Road. If not, a blue circle is recorded on Big Eye Road.
  • If the circle added to Big Road is recorded in a different column than the previous circle, the depths of the two columns just to the left of the new circle are compared. If the corresponding two columns have the same depth, a red circle is recorded on the Big Eye Road. If not, a blue circle is recorded on Big Eye Road.
  • The red and blue circles used in Big Eye Road do not represent Player or Banker.

SMALL ROAD

  • Small Road is displayed on the right side of the Big Eye Road.
  • Small Road’s reconstruction rule is similar to Big Eye Road but compares Big Road’s current record and two columns away from the newest column.
  • The first record starts at the top-left of Small Road.
  • If the circle added to Big Road is recorded in the same column as the previous circle, the block in the second column to the left of the new circle is compared to the block just above it. If both blocks are either recorded with circles or empty, the red dot is recorded on Small Road. If not, the blue dot is recorded on Small Road.
  • If the circle added to Big Road is recorded in a different column than the previous circle, the depth of the second column to the left of the new circle and the column just to the left of the new circle is compared. If the two columns have the same depth, a red dot is recorded on the Small Road. If not, a blue dot is recorded on Small Road.
  • The red and blue dots used in Small Road do not represent Player or Banker.

COCKROACH ROAD

  • Cockroach Road is displayed on the right side of the Small Road.
  • Cockroach Road’s reconstruction rule is similar to Big Eye Road but compares Big Road’s current record and three columns away from the newest column.
  • The first record starts at the top left of Cockroach Road.
  • If the circle added to Big Road is recorded in the same column as the previous circle, the block in the third column to the left of the new circle is compared to the block just above it. If both blocks are recorded with circles or empty, a red stripe is recorded on Cockroach Road. If not, a blue stripe is recorded on Cockroach Road.
  • If the circle added to Big Road is recorded in a different column than the previous circle, the depth of the third column to the left of the new circle and the column just to the left of the new circle is compared. If the two columns have the same depth, a red stripe is recorded on the Cockroach Road. If not, a blue stripe is recorded on Cockroach Road.
  • The red and blue stripes used in Cockroach Road do not represent Player or Banker.

PREDICT

  • Predict is displayed on the bottom-right side of the roadmap.
  • Click the ASK P and ASK B buttons to show how Bead Road, Big Road, Big Eye Road, Small Road and Cockroach Road will be recorded upon player’s or banker’s win on next round.
  • ASK P button is represented as a blue bar button.
  • ASK B button is represented as a red bar button.

OTHER FEATURES

HAND HISTORY

  • The Hand History shows a summary for each round.

SQUEEZE

  • The user can turn on or off the option of revealing the face-down cards

SETTING

  • Click the Setting button to open the settings pop-up.
  • User can view provably fair, game rules and other functions.

RTP

  • Player Win: 98.77%
  • Banker Win: 98.53%
  • Tie: 85.65%
  • Player Pair: 89.64%
  • Banker Pair: 89.64%
  • Super 6: 70.04%